Possible bug, on this screen the -1 ACC was reducing my ACC from 10 to 8. Taking +2 ACC would increase it back to 10. Also how does the rounding work if I have say, 20 in a stat and choose x14%?
Thanks for the reports! Everything on the back-end is secretly a float, so rounding should preserve fractional values fairly. That being said I’ve no idea why a -1 would go from 10 to 8 unless you hit an extremely pathologically rare floating point rounding edge case. Or there’s just some other bug.
I don’t expect to take the concept any further in its current form, though I do like the simplification of magic systems into a press your luck / unresistable damage option instead of a rote litany of Fire 1, Fire 2, Ice 3, etc.
Godot Engine. It’s what I’ve primarily used for the last three or four years and overall I think wonders of it though until this jam the UI elements always gave me grief.
This time they clicked with me and setting up all those fancy symmetrical / proportional / buffered menus was easy-peasy and super satisfying.
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Possible bug, on this screen the -1 ACC was reducing my ACC from 10 to 8. Taking +2 ACC would increase it back to 10. Also how does the rounding work if I have say, 20 in a stat and choose x14%?
Another display bug, at 164/164 my MP bar is displayed as 99%
Thanks for the reports! Everything on the back-end is secretly a float, so rounding should preserve fractional values fairly. That being said I’ve no idea why a -1 would go from 10 to 8 unless you hit an extremely pathologically rare floating point rounding edge case. Or there’s just some other bug.
I don’t expect to take the concept any further in its current form, though I do like the simplification of magic systems into a press your luck / unresistable damage option instead of a rote litany of Fire 1, Fire 2, Ice 3, etc.
Godot Engine. It’s what I’ve primarily used for the last three or four years and overall I think wonders of it though until this jam the UI elements always gave me grief.
This time they clicked with me and setting up all those fancy symmetrical / proportional / buffered menus was easy-peasy and super satisfying.
what engine did you make this with?